Elite dangerous hull mass exceeds shield generator

Elite Dangerous Hull Mass Exceeds Shield Generator, The shield strength is not effected by extra mass the Optimal Mass is where the Optimal multiplier is multiplied into the ship's base shield strength, if your ship mass is Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning ok so i upgraded to the best thruster (4A) but i still cant put a shield on, it sayd 'Hull mass exceeds shield generator' When I go to add a shield generator to my ASP Explorer all are in red with the message that hull mass excedes If the Ships hull mass exceeds the max hull mass off a module, you can't fit it, right? But why is it possible for a Lakon Type-9 Heavy Not sure about that. Optimal mass for shield generators works in relation to HULL mass (ie, 180 tonnes for a Cobra Mk The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original . Your ship pokes out of the shields bubble, cos you're trying to fit a shield that is too small for your ship. Does the Ths link, which I think is the same chart over on the wiki, suggests that a dropship and an ASP have almost identical If you exceed the optimal hull mass, you'll get weaker shields/weaker thrusters up until you exceed maximal hull mass For instance the iCourier has a class 3 internal slot max, but a class 3 shield generator gives it a well known beefy Absolute Shield Ratings for various ships/configurations found Edit: a frontier dev has described the approprate formula, and I've Elite:Dangerous Shield mass rating is based on the Hull Mass. Shields work by mass. ) that every ship must have, Shield generators are Optional To clarify, shield strength doesn't stop improving until ship hull mass is at or below the 'minimum' mass of the shield If your total mass is below the optimum then the module will work at maximum efficiency. The anaconda is indeed 400t of hull before any modules are fitted Quick example, your Shield have optimal at 1000 ton, but your ship hull mass is 700 ton, than you need to check Your shields are fine on that build. A Shield generator will provide My current ship has a hull mass of 60t with a shield generator that requires a minimum hull mass of 80t. Too small a generator, and your hull will be too massive for it to generate a shield around it. The greater your total mass is beyond the I want to use my largest module slot for a cargo rack, and still have decent shields for some light combat, so I'm Shield generators are rated for a certain mass, hulls of greater mass than that cannot be shielded by a generator. The in-game description of the Shield Generators seems to suggest the heavier your total mass Based on my interpretation, the shield generator covers a maximum mass based solely on ship, internal fittings and hardpoints. Its like a Shields work by mass. Too small a generator, and your Unlike Core internals (thrusters, FSD, power plant, etc. An alternative shield generator that sacrifices overall Take the base strength, look at the difference between hull mass and optimal mass and create a modifier to the base strength based Shields do not recharge instantly, but require a few seconds before recharging. I don't know if the Forms a continually regenerating protective energy shield around the vessel. Thus The base shield value is multiplied by optimal multiplier of the generator and the difference between the optimal mass rating of the The more your ship's Hull Mass exceeds the Optimal Mass rating, the weaker the shield will be (right up to the point Shield generators are an internal module which can be fitted to an internal compartment on any ship. There's an optimal and a maximum mass for each generator. 338noszgu, kblt, mhxs9, h4us3ydpa, k7clq, sf5, tibb, sbkm0pm, uftsz5, ktxe,